Five days, five antagonists, one work week to get through.
▶ Play free in your browserNo download, no account. One day is one run.
A work week is the campaign. Five days, five antagonists: Monday is the standup, Tuesday the inbox, Wednesday the all-hands, Thursday the performance review, Friday the deploy. Every stat, item and enemy is something that actually happens at a job, and the point is that you win against it.
It runs in the browser with nothing to install. Drag to move; attacking is automatic, so the whole game is positioning against a horde that keeps closing in. A day is one run. Clearing Friday rolls you into the next week at higher enemy health and damage.
Kills give XP, and a level-up pauses the day so you can pick one of three skills. Stats are HP, ATK, fire rate and speed, plus flags like pierce, slow and multishot. Equipment goes in three slots — hand, desk and wear — and each day's boss drops one: a stapler, noise-cancelling headphones, a lanyard, an ergonomic chair, a door badge.
On Wednesday you stop being polite. The automatic attack is replaced by rant phrases fired as projectiles, and your collected phrase loadout decides the pattern — stream, spread or burst, at one, three or five projectiles. New phrases drop from kills during the level and join the combo permanently, so the weapon grows inside the level and across the save. The All-Hands boss answers with slow aimed bullet fans.
Clearing a day recruits a colleague — Riley the intern, Morgan the PM, Pat from HR — who orbits you and chips in damage. Level, skills, equipment and party persist between days in your browser's local storage, with no account and nothing sent to a server. After Friday you land on Saturday, re-kit at the desk, and the next week starts harder.





